Hey, it’s finally out! Disney created a nicely produced Behind the Scenes video for Phineas and Ferb Across the 2nd Dimension.
Responsible for most key systems of gameplay: Player, Gadgets, Upgrades, Save System, HUD, Lot Check, and more.
Worked with Jr. Programmers to ensure their segments were completed as designed, to continually refine ‘fun factor’, and to help adapt designs as needed for time or complexity.
Co-designer of the game. In charge of many of the meta gaming elements such as gadget/weapon progression, unlockables, secrets and more.
How do people handle Bowser? What path do most racers take in Gran Turismo? What order do people take down bosses in Mega Man 2? How do people react to the The Sorrow in Metal Gear Solid 3?
This was an article originally printed at The New Gamer, a games journalism website I used to write for. It was created using the in-game camera in the PS2 version of Grand Theft Auto: San Andreas. The images were ripped from the save game and no changes were made — all the “polaroids” were created in engine.
What could have turned out to be a normal weekend ended up being anything but. What could have been a standard mission turned out to be quite memorable. A contact called and wanted me to pick up a package from a drop point in San Fierro and deliver it to a guy in Las Venturas.It was perfect. I had some friends in the Grove who hadn’t been further than two blocks outside of Ganton their entire lives and this was my chance to change …