Bashing keys since 1987

Tag: PSP


Size Matters commercials and posters

30th November

Once Ratchet & Clank: Size Matters started to get good reviews, the big marketing push was only a matter of time. Not only was the game doing well, but now we’d get to see television ads and giant posters with our game on it. It was extra special for me because, since Ratchet & Clank has always been about the gadgets, clips of what I had contributed to game were going to end up on TV.



Programmer Art

29th November

There was an imbalance in games.

A ton of games have ‘behind the scenes’ content locked away in them. In these games you can usually see concept art, assets cut from the game, beautiful backgrounds used as reference for the game’s environment, and much, much more.

What it was missing was programmer art.



Jak and Daxter: The Lost Frontier

2nd December

Project Highlights

Designed and programmed two boss fights
Allowed to “make things fun” in other levels
Daxterjacking minigame
Jak Eco powers

Jak and Daxter: The Lost Frontier, was the third PSP I worked on (and the third for High Impact Games.)

More details soon…

Related Blog Posts



Secret Agent Clank – Videos

13th July

Trailer 1

Trailer 2

Attract Reel



Secret Agent Clank – Screenshots

13th July



Secret Agent Clank

12th July

After coming off the success of our first game, I was exciting to try new things with our second offering, Secret Agent Clank. For this title I was given my first chance to work on levels and enemies, in addition to continuing to create gadgets, weapons and effects.



Ratchet & Clank: Size Matters

1st May

Ratchet & Clank: Size Matters was my first game I worked on in the game industry. The first game I made content for. The first game that hit shelves. For many, many reasons this title is special; perhaps most importantly because of the excellent people that I was able to work with and learn from.




From the Blog!

Ridiculous true stories from the world of game development.


The names haven't been changed to protect the innocent because no one in game development is innocent...

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I hated ticket games. They are annoying, loud, and they break all the time. Please, people constantly tried to cheat and steal to get prizes!