Bashing keys since 1987

Tag: PS2


Ratchet throws a (monkey) wrench

26th May

Sometimes projects end smoothly, without any problems or drama. But sometimes… there’s a monkey wrench thrown into those plans.



Jak and Daxter: The Lost Frontier

2nd December

Project Highlights

Designed and programmed two boss fights
Allowed to “make things fun” in other levels
Daxterjacking minigame
Jak Eco powers

Jak and Daxter: The Lost Frontier, was the third PSP I worked on (and the third for High Impact Games.)

More details soon…

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Ratchet & Clank: Size Matters

1st May

Ratchet & Clank: Size Matters was my first game I worked on in the game industry. The first game I made content for. The first game that hit shelves. For many, many reasons this title is special; perhaps most importantly because of the excellent people that I was able to work with and learn from.



Gitaroo-Man, Devil of Pain

13th December

My pinky finger is killing me.

I don’t even use my pinky for Gitaroo-Man.




From the Blog!

Ridiculous true stories from the world of game development.


The names haven't been changed to protect the innocent because no one in game development is innocent...

Kill Screens – End of the Line
Kill Screen. That's pretty foreboding, eh? The name, a term that was coined in arcades in the 80's, is actually a little misleading. This...
Arcade Memories: Ticket Games are Trouble
I hated ticket games. They are annoying, loud, and they break all the time. Please, people constantly tried to cheat and steal to get prizes!