Bashing keys since 1987

Tag: Design


Playstation All-Stars Battle Royale

1st November

My primary goal when I began work on this project was to be able to get extremely in-depth with my work.



Why I share my ideas

1st December

I love telling people game ideas. Even game ideas I really like. Hell, especially those ideas. In my experience it is not a very common thing, and some people are generally shocked when I’m so open.



Behind the Scenes of Phineas and Ferb

10th October

Hey, it’s finally out! Disney created a nicely produced Behind the Scenes video for Phineas and Ferb Across the 2nd Dimension.



Phineas and Ferb Across the 2nd Dimension

2nd August

Responsible for most key systems of gameplay: Player, Gadgets, Upgrades, Save System, HUD, Lot Check, and more.
Worked with Jr. Programmers to ensure their segments were completed as designed, to continually refine ‘fun factor’, and to help adapt designs as needed for time or complexity.
Co-designer of the game. In charge of many of the meta gaming elements such as gadget/weapon progression, unlockables, secrets and more.



Jak and Daxter: The Lost Frontier

2nd December

Project Highlights

Designed and programmed two boss fights
Allowed to “make things fun” in other levels
Daxterjacking minigame
Jak Eco powers

Jak and Daxter: The Lost Frontier, was the third PSP I worked on (and the third for High Impact Games.)

More details soon…

Related Blog Posts



Secret Agent Clank

12th July

After coming off the success of our first game, I was exciting to try new things with our second offering, Secret Agent Clank. For this title I was given my first chance to work on levels and enemies, in addition to continuing to create gadgets, weapons and effects.



Genki Genki Supaa Panic Button

Fast-paced Head-to-Head puzzle/action video game
Proof of Concept started in Flash
Unique gameplay designed with the use of a stylus


Game Design Idea: The Ultimate Racing Game

Okay, you know those cool navigation systems installed in cars that show you a map of where you are and can give you directions to any destination (the nice ones even have a friendly female voice that tells you when to turn)? I think that it’s a technology that is being wasted with it’s simple mapquest duties!



From the Blog!

Ridiculous true stories from the world of game development.


The names haven't been changed to protect the innocent because no one in game development is innocent...

Kill Screens – End of the Line
Kill Screen. That's pretty foreboding, eh? The name, a term that was coined in arcades in the 80's, is actually a little misleading. This...
Arcade Memories: Ticket Games are Trouble
I hated ticket games. They are annoying, loud, and they break all the time. Please, people constantly tried to cheat and steal to get prizes!