Kill Screen. That’s pretty foreboding, eh? The name, a term that was coined in arcades in the 80′s, is actually a little misleading. This screen doesn’t necessarily ‘kill’ the player. In some cases, like Donkey Kong, that is a side effect, but the “kill” in Kill Screen better describes some unavoidable obstacle in gameplay, one that stops progress completely, one that commits the ultimate arcade sin — it “kills” your quarter.
I hated ticket games. They are annoying, loud, and they break all the time. Please, people constantly tried to cheat and steal to get prizes!
So 2012 is over! One of the highlights of the year was attending Evo, which is pretty much the “premier” fighting game tournament in the world. That trip combined with my recent work design work on Playstation All-Stars (a fighting game) has introduced me to the fighting game community and some of the most competitive and skilled players I’ve ever come across.
So! I decided to compile my ten favorite Fighting Game Moments of 2012, in no particular order
One of the best things about working at an arcade was the (basically) unlimited tokens. Whether I got them by repairing machines (the rule was simple – if a token didn’t hit the coin box you could take it), trading in free token passes included with each bi-weekly paycheck or just scooping (think of it as borrowing!) out handfuls from behind the counter, it would be hard pressed to find me tokenless any given day of the week.