Genki Genki Supaa Panic Button
Genki Genki Supaa Panic Button is puzzle/action game where the player attempts to build a giant stack of muffins to the moon. The focus of the game is the creation of the muffin itself: using simple sketches (like what can be catpured on a Nintendo DS screen) the player trains and maintains a factory of robotic workers to pump out muffins by the hundreds. Victory is achieved when the muffin stack reaches the Moon.
Because mixing each batch of muffins “by hand” would be very inefficient, the player runs a muffin factory that is capable of churning them out in the hundreds. The factory is full of robots that are programmed with different muffin-making responsibiltes: Egg Cracking Robots, Cow Milking Robots, etc. Each room has a dozen factory robots, and each factory robots must be trained to do its job properly (explained below). Unfortunetly, the factory robots are very error prone and are in continual need of retraining.
Over time, factory robots slowly lose the instructions that the player has taught them and will need to be retrained. Each factory robots has an Effenciency Meter which informs the player how far off it is from it’s original training. In order to stack enough muffins and win the game, the player most keep track of all his robots and retrain them when they are performing poorly.
Each room in the factory houses a group of factory robots that are design to fulfill one aspect of the muffin-making process.
Explaination of Gestures
Each room of the factory has it’s own rules, like this room where you train factory robots to crack eggs. A good sketch teaches the factory robots to work efficiently (like in ill. 3), but poor sketches can cause huge problems (shown in ill. 4).
When the factory robots are trained well the factory runs smoothly. The muffins will be able to bake to their full size and the production line will move quickly. But if the factory robots are in disrepair, many things can go wrong. If a Stirring Robot over-stirs the batter, the muffins will be very flat (and thus terrible for Stacking!). If an Egg Cracking Robot starts smashing eggs to smithereens then there won’t be enough eggs for the muffin batter (and thus less muffins will make it to the ovens.)
If training factory robots wasn’t enough to keep the player busy, the attacking rodents certainly will! Baking hundreds and hundreds of muffins attracts rodents in large numbers and the player needs to defend his muffin stack against their invasion.
There are three different types of rodents that will assault the :
Raccoon: If not captured in time this critter will grab the top few Muffins off the stack and run off with them!
Rat: This gluttonous beast eats muffins, but unlike the Raccoon he keeps eating muffins until he is captured with.
Weasel: The worst of the bunch, this guy stands at the base shaking the entire muffin stack, attempting to knock muffins to the ground.
The rodents make their way through the factory towards the muffin stack and in between Robot-Training and Muffin-Baking the player also needs to keep a watchful eye out for them. The player can “capture” any rodent by drawing a circle around it. This will drop a trap on the critter, keeping him from effecting the muffin stack.
“Supaa Panic Button”
The Supaa Panic Button is a last ditch defensive move. The Panic Button puts up a protective field around the entire muffin stack, making it invulnerable from all attacks. To keep it activated the player must hold down the Panic Button the entire time they want it on. This effectively makes them unable to train factory robots and deal with the ovens, keeping The Supaa Panic Button from becoming something that can be used ‘whenever.’
Each room in the factory represents one stage of the muffin Making process and has it’s own unique method of play. While each room (except the Bake! Room) heaily relies on mouse gestures, they each have their own rules and judge accuracy differently.
Room 1: Egg Cracking
The first ingredients added to the recipe are the eggs. The gesture for this stage is relatively simple but precision is still required to prevent the egg from being smashed to pieces.
Gesture: The player draws a line from the egg to the bowl. The path the player draws is perfectly mimicked by the robots, the speed the egg hits the bowl directly effects how it is cracked, from needing multiple collisions to cracking perfectly to exploding into a million pieces.
Room 2: Milking
Timing is key with this stage. Go to slow and the line will be held up, but go to fast and your cows will be in so much pain that their milk will be sour!
Gesture: Tutoring the facotry robot correctly relies the player to draw a downward line off of each cow teet. Once all four lines have been drawn the factory worker uses the length and speed of each line to pace itself for the milking.
Room 3: Scooping Flour, Sugar and Salt
Next up is the vareity of powders needed for the mix. Each ingredient that is scooped out needs to be measured accurately with a carefully drawn circle or the final muffin will suffer greatly.
Gesture: To measure the correct amount of flour, sugar and salf, the player draws circles, each one representing the amount scooped. The area of each circle is the amount grabbed for the recipe.
Room 4: Stir the batter
Now that all the important ingredients are added, the batter must be mixed. Speed is the main concern with this stage, mixing the batter properly is a vital step of the process but can also slow the whole muffin making line to a crawl.
Gesture: Drawing many circular loops teaches the robotic workers to stir the batter. A fast stir will overwhip the mix and the muffins will be cook very small. The key is to mix the batter fast enough to keep the line moving but slow enough for a beautiful muffin.
Room 5: Filling the muffin Tins
The final step before hitting the ovens is pouring the batter into muffin tins.
Gesture: To fill the Tin the player scribbles on each pocket, attempting to fill the pocket with color in a quick manner. Factory robots pour batter in direct realation to this: a fast, sporadic scribble will be finished quickly but will also not fill a pocket to capacity whereas a slower more complete scribble will result in larger muffins.
Room 6: Bake the muffins
Players take a filled, completed Miffin Tin into one of the many ovens and bakes them. Once they are finished the muffins are then ready to be placed on the muffin Stack. The balance here is grabbing the various Tins when the time is right while keeping the rest of the factory robots in good working order.
Gameplay: This stage, unlike the rest, does not rely on gestures but instead a watchful eye. The player places muffin Tins in one of a dozen ovens by tapping on it and must come back in time to remove it when the time is right.