Category: Games
Playstation All-Stars Battle Royale
1st November
My primary goal when I began work on this project was to be able to get extremely in-depth with my work.
Phineas and Ferb Across the 2nd Dimension
2nd August
Responsible for most key systems of gameplay: Player, Gadgets, Upgrades, Save System, HUD, Lot Check, and more.
Worked with Jr. Programmers to ensure their segments were completed as designed, to continually refine ‘fun factor’, and to help adapt designs as needed for time or complexity.
Co-designer of the game. In charge of many of the meta gaming elements such as gadget/weapon progression, unlockables, secrets and more.
Jak and Daxter: The Lost Frontier
2nd December
Project Highlights
Designed and programmed two boss fights
Allowed to “make things fun” in other levels
Daxterjacking minigame
Jak Eco powers
Jak and Daxter: The Lost Frontier, was the third PSP I worked on (and the third for High Impact Games.)
More details soon…
Related Blog Posts
Secret Agent Clank
12th July
After coming off the success of our first game, I was exciting to try new things with our second offering, Secret Agent Clank. For this title I was given my first chance to work on levels and enemies, in addition to continuing to create gadgets, weapons and effects.
Ratchet & Clank: Size Matters
1st May
Ratchet & Clank: Size Matters was my first game I worked on in the game industry. The first game I made content for. The first game that hit shelves. For many, many reasons this title is special; perhaps most importantly because of the excellent people that I was able to work with and learn from.