Bashing keys since 1987

Category: Games


Phineas and Ferb Across the 2nd Dimension

2nd August

Responsible for most key systems of gameplay: Player, Gadgets, Upgrades, Save System, HUD, Lot Check, and more.
Worked with Jr. Programmers to ensure their segments were completed as designed, to continually refine ‘fun factor’, and to help adapt designs as needed for time or complexity.
Co-designer of the game. In charge of many of the meta gaming elements such as gadget/weapon progression, unlockables, secrets and more.



Jak and Daxter: The Lost Frontier

2nd December

Project Highlights

Designed and programmed two boss fights
Allowed to “make things fun” in other levels
Daxterjacking minigame
Jak Eco powers

Jak and Daxter: The Lost Frontier, was the third PSP I worked on (and the third for High Impact Games.)

More details soon…

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Secret Agent Clank

12th July

After coming off the success of our first game, I was exciting to try new things with our second offering, Secret Agent Clank. For this title I was given my first chance to work on levels and enemies, in addition to continuing to create gadgets, weapons and effects.



Ratchet & Clank: Size Matters

1st May

Ratchet & Clank: Size Matters was my first game I worked on in the game industry. The first game I made content for. The first game that hit shelves. For many, many reasons this title is special; perhaps most importantly because of the excellent people that I was able to work with and learn from.




From the Blog!

Ridiculous true stories from the world of game development.


The names haven't been changed to protect the innocent because no one in game development is innocent...

Why I share my ideas
I love telling people game ideas. Even game ideas I really like. Hell, especially those ideas. In my experience it is not a very...