Game Design

Project Highlights
- Fast-paced Head-to-Head puzzle/action video game
- Proof of Concept started in Flash
- Unique gameplay designed with the use of a stylus
Each room in the factory represents one stage of the muffin Making process and has it's own unique method of play. While each room (except the Bake! Room) heaily relies on mouse gestures, they each have their own rules and judge accuracy differently.
Room 1: Egg Cracking
The first ingredients added to the recipe are the eggs. The gesture for this stage is relatively simple but precision is still required to prevent the egg from being smashed to pieces.
Mouse Gesture: The player draws a line from the egg to the bowl. The path the player draws is perfectly mimicked by the robots, the speed the egg hits the bowl directly effects how it is cracked, from needing multiple collisions to cracking perfectly to exploding into a million pieces.
Room 2: Milking
Timing is key with this stage. Go to slow and the line will be held up, but go to fast and your cows will be in so much pain that their milk will be sour!
Mouse Gesture: Tutoring the facotry robot correctly relies the player to draw a downward line off of each cow teet. Once all four lines have been drawn the factory worker uses the length and speed of each line to pace itself for the milking.
Room 3: Scooping Flour, Sugar and Salt
Next up is the vareity of powders needed for the mix. Each ingredient that is scooped out needs to be measured accurately with a carefully drawn circle or the final muffin will suffer greatly.
Mouse Gesture: To measure the correct amount of flour, sugar and salf, the player draws circles, each one representing the amount scooped. The area of each circle is the amount grabbed for the recipe.
Room 4: Stir the batter
Now that all the important ingredients are added, the batter must be mixed. Speed is the main concern with this stage, mixing the batter properly is a vital step of the process but can also slow the whole muffin making line to a crawl.
Mouse Gesture: Drawing many circular loops teaches the robotic workers to stir the batter. A fast stir will overwhip the mix and the muffins will be cook very small. The key is to mix the batter fast enough to keep the line moving but slow enough for a beautiful muffin.
Room 5: Filling the muffin Tins
The final step before hitting the ovens is pouring the batter into muffin tins.
Mouse Gesture: To fill the Tin the player scribbles on each pocket, attempting to fill the pocket with color in a quick manner. Factory robots pour batter in direct realation to this: a fast, sporadic scribble will be finished quickly but will also not fill a pocket to capacity whereas a slower more complete scribble will result in larger muffins.
Room 6: Bake the muffins
Players take a filled, completed Miffin Tin into one of the many ovens and bakes them. Once they are finished the muffins are then ready to be placed on the muffin Stack. The balance here is grabbing the various Tins when the time is right while keeping the rest of the factory robots in good working order.
Gameplay: This stage, unlike the rest, does not rely on mouse gestures but instead a watchful eye. The player places muffin Tins in one of a dozen ovens by tapping on it and must come back in time to remove it when the time is right.