Game Design

Project Highlights
- Fast-paced Head-to-Head puzzle/action video game
- Proof of Concept started in Flash
- Unique gameplay designed with the use of a stylus
This is a mock-up of how the game would look on a DS and how the various displays would function. Roll over each numbered box to find out more.
1. Muffin Stack Meter
A meter displays Muffin Stack height so the player can see how close they are to the Moon and to victory.
2. Room Screen
The top screen displays the room contents, like this room full of cows at the milking stage.
3. Factory Map
This map allows the player to keep track of problems as they arise, rooms with dangerously low efficiency will blink red.
4. Ink Gauge
The player only has so much "ink" to gestures with, and the Ink Gauge drains as the player draws.
5. Gesture Screen
The bottom screen main function is to train robot workers, like this setup to train the robots to milk a cow.